There's water underground, which I know I usually end up relying on! So there are lots of interesting embark situations that would make the caverns very useful. Caverns provide a fast way to uncover lots of ground, so they provide a fast way of mining lots of ore and gems (no time wasted in finding the ore and gems) which could be especially useful in a low metal embark. For example, having moss and so on grow on dirt after you open the caverns is definitely useful, and if you embark somewhere without trees then opening the caverns is pretty much necessary. I think a lot of this has been mentioned, but if you want to make the caverns useful to you then you can put yourself in situations that make them useful or even necessary. You could use scheduling to station guards there, and have some kind of cute guard outpost to keep your fortress safe. If you want some extra challenge, then leave your caverns open to your fortress, or only partially sealed off (without cage traps). You could probably get along just fine without ever opening the caverns on the right embark, and if they aren't very fun for you then you don't really need to engage with them! If you're looking for the fun with them, then there are a few ways to make them more relevant to your fortress. On one of my fortress cheesemaker's strolls through the caverns he was ambushed by a cave crocodile and proceeded to beat the shit out of it unconscious without getting so much as a scratch on him and walk away all casually with happy thoughts. Sometimes dwarves wander down there and people get hurt but it does make things more interesting. I caught a GCS and set up silk farm and also use caged beasts to train my animal trainerm He's almost legendary and I sell any tamed beasts I don't need to caravans as well. You can line all the map edges with traps and pretty much anything that enters will be caught. I also capture a lot of live wildlife in cage traps. A singke barrel for pot can be worth 10000-20000 dwarfbucks. I have lavish meals set to produce constantly and I trade all the excess to caravans which actually becomes quite value. I have a lot of monster hunters in my fort so they are constantly killing things which has given me thousands of meat. Added a drawbridge that I could close in case of a forgotten beast, and two chained war dogs to catch any gremlins that try to enter my fort. What I did was add a long corridor lined with cage traps into the caverns to stop any wildlife from coming in. However just recently I started leaving the caverns open to my fortress and it isn't reallyas bad as I remember. However this caused me to seal up the caverns everytime I found them and never touch them again after that. I don't know how exactly this happened since crundles are such pushovers and usually run away with fear. In one of the first fortresses I've ever built as soon as a I breached the caverns almost immediately after my fortress was swarmed by crundles and pretty much everyone died.
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